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An Anthology of Fantastically Rich and Strange Stories

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Orphans use the puppet of a dead man to take control of their lives. A girl confronts the Grand Technomancer, Most Mighty Mechanician and Highest of the High Artificier Adepts. Another girl, who might be from another universe, stuns everyone when she pulls out her handmade Reality Gun.

Welcome to fourteen steampunk visions of the past, the future, and the not-quite today.

Depending on who you believe, steampunk has been exploding into the world for the last hundred years (thank you M. Jules Verne) or maybe the last twenty-five (when the term was first used by K.W. Jeter in a letter to Locus). We have had fabulous fun working with this baker’s dozen of authors investigating some of the more fascinating nooks and crannies of the genre.

You’ll find the requisite number of gaslit alleys, intrepid urchins, steam-powered machines, and technologies that never were. Those are the basic accoutrements that no self-respecting steampunk anthology could be without, but as we assembled the book (filing down this story here, finding the right solder to put these two ideas together there) we discovered that steampunk has gone far beyond these markers. The two Philips brought moving cities and armored polar bears (Reeve and Pullman, respectively). Alan Moore and Kevin O’Niell’s The League of Extraordinary Gentlemen brought nineteenth century London to a halt. Cherie Priest introduced zombies (Boneshaker), Gail Carriger introduced vampires (Soulless), and Jeff and Ann VanderMeer brought it all together in Steampunk and Steampunk Reloaded.

Makers and artists have taken the romance and adventure of steampunk and remixed, reinvented, and remade the genre from whole cloth—and, yes, brass widgets. We’ve spent hours wandering through the online galleries on Etsy and Flickr marveling at the clockwork insects, corsets, art, hats, gloves, canes, modded computers, and even a steampunk house (modvic.com—want!) and love the DIY craftiness that keeps inspiring more decadent and more useful machines and toys.

The continuing reinterpretation of the steampunk idea made us ask the writers for stories that explored and expanded their own ideas of what steampunk could be. So we have a book of mad inventors, child mechanics, mysterious murderers, revolutionary motorists, steampunk fairies, monopoly-breaking schoolgirls, whose stories are set in Canada, New Zealand, Wales, Ancient Rome, future Australia, alternate California, and even the post-apocalypse—everywhere except Victorian London.

We didn’t miss it and don’t think you will either.